Module cl_bridge
Bridge Module
GetFramework
| GetPlayerData () | GetPlayerData function. |
| Notify (message, type, length) | Notify function. |
| jones_util:client:playerloaded | PlayerLoaded event. |
| jones_util:client:setjob | JobUpdated event. |
| jones_util:client:setsubjob | GangUpdated event. |
| jones_util:client:swapcharacter | PlayerUnloaded event. |
| GetFramework () | GetFramework function. |
GetFramework
- GetPlayerData ()
-
GetPlayerData function.
This function returns the player's data.
Returns:
-
table
Usage:
local playerData = exports.jones_util:GetPlayerData()
- Notify (message, type, length)
-
Notify function.
This function notifies the player.
Parameters:
- message The message. string
- type The type. string
- length The length. number
Usage:
exports.jones_util:Notify("Hello World!", "success", 5000)
- jones_util:client:playerloaded
-
PlayerLoaded event.
This event is triggered when a player is loaded.
param:
- ... The arguments. any
Usage:
AddEventHandler("jones_util:client:playerloaded", function(...) end)
- jones_util:client:setjob
-
JobUpdated event.
This event is triggered when a player's job is updated.
param:
- ... The arguments. any
Usage:
AddEventHandler("jones_util:client:setjob", function(...) end)
- jones_util:client:setsubjob
-
GangUpdated event.
This event is triggered when a player's gang is updated.
param:
- ... The arguments. any
Usage:
AddEventHandler("jones_util:client:setsubjob", function(...) end)
- jones_util:client:swapcharacter
-
PlayerUnloaded event.
This event is triggered when a player is unloaded.
param:
- ... The arguments. any
Usage:
AddEventHandler("jones_util:client:swapcharacter", function(...) end)
- GetFramework ()
-
GetFramework function.
This function returns the framework.
Returns:
-
table
Usage:
local FrameworkName, FrameworkObject = exports.jones_util:GetFramework()