Module cl_bridge

Bridge Module

GetFramework

GetPlayerData () GetPlayerData function.
Notify (message, type, length) Notify function.
jones_util:client:playerloaded PlayerLoaded event.
jones_util:client:setjob JobUpdated event.
jones_util:client:setsubjob GangUpdated event.
jones_util:client:swapcharacter PlayerUnloaded event.
GetFramework () GetFramework function.


GetFramework

GetPlayerData ()
GetPlayerData function. This function returns the player's data.

Returns:

    table

Usage:

    local playerData = exports.jones_util:GetPlayerData()
Notify (message, type, length)
Notify function. This function notifies the player.

Parameters:

  • message The message. string
  • type The type. string
  • length The length. number

Usage:

    exports.jones_util:Notify("Hello World!", "success", 5000)
jones_util:client:playerloaded
PlayerLoaded event. This event is triggered when a player is loaded.

param:

  • ... The arguments. any

Usage:

    AddEventHandler("jones_util:client:playerloaded", function(...) end)
jones_util:client:setjob
JobUpdated event. This event is triggered when a player's job is updated.

param:

  • ... The arguments. any

Usage:

    AddEventHandler("jones_util:client:setjob", function(...) end)
jones_util:client:setsubjob
GangUpdated event. This event is triggered when a player's gang is updated.

param:

  • ... The arguments. any

Usage:

    AddEventHandler("jones_util:client:setsubjob", function(...) end)
jones_util:client:swapcharacter
PlayerUnloaded event. This event is triggered when a player is unloaded.

param:

  • ... The arguments. any

Usage:

    AddEventHandler("jones_util:client:swapcharacter", function(...) end)
GetFramework ()
GetFramework function. This function returns the framework.

Returns:

    table

Usage:

    local FrameworkName, FrameworkObject = exports.jones_util:GetFramework()
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